{"id":352,"date":"2015-06-05T22:20:20","date_gmt":"2015-06-05T13:20:20","guid":{"rendered":"http:\/\/naochang.me\/?p=352"},"modified":"2015-06-09T00:34:56","modified_gmt":"2015-06-08T15:34:56","slug":"%e5%8b%95%e7%9a%84%e3%81%ab%e3%83%9c%e3%82%bf%e3%83%b3%e3%81%ab%e3%83%87%e3%83%bc%e3%82%bf%e3%82%92%e6%8c%81%e3%81%a3%e3%81%9f%e6%a9%9f%e8%83%bd%e3%82%92%e5%8a%a0%e3%81%88%e3%82%8b","status":"publish","type":"post","link":"https:\/\/stacstar.jp\/blog\/?p=352","title":{"rendered":"\u52d5\u7684\u306b\u30dc\u30bf\u30f3\u306b\u30c7\u30fc\u30bf\u3092\u6301\u3063\u305f\u6a5f\u80fd\u3092\u52a0\u3048\u308b"},"content":{"rendered":"<p><strong style=\"color:#aa0000;\">\u203b)15.06.06 \u4e00\u756a\u4e0b\u306b\u8ffd\u8a18\u3042\u308a<\/strong><\/p>\n<p>\u52d5\u7684\u306b\u30dc\u30bf\u30f3\u3092\u4f5c\u6210\u3057\u305f\u3068\u304d\u306b\u3001\u305d\u308c\u305e\u308c\u306e\u30dc\u30bf\u30f3\u306b\u5bfe\u3057\u3066\u60c5\u5831\u3092\u5206\u3051\u305f\u51e6\u7406\u3092\u3055\u305b\u305f\u3044\u3002<br \/>\n\u30e9\u30e0\u30c0\u5f0f\u3067\u30d1\u30e9\u30e1\u30fc\u30bf\u6e21\u305d\u3046\u3068\u601d\u3063\u305f\u3051\u3069\u3046\u307e\u304f\u884c\u304b\u306a\u3044\u3002<\/p>\n<pre class=\"brush: unitycsharp; title: ; notranslate\" title=\"\">\r\nusing UnityEngine;\r\nusing UnityEngine.UI;\r\nusing System;\r\n\r\npublic class Test : MonoBehaviour {\r\n\t\/\/ \u30dc\u30bf\u30f3\u306e\u30d7\u30ec\u30cf\u30d6\r\n\tpublic GameObject buttonPrefab;\r\n\r\n\t\/\/ Start.\r\n\tvoid Start () {\r\n\t\tfor (int i = 0; i &lt; 10; ++i) {\r\n\t\t\tGameObject buttonGO = (GameObject)Instantiate(this.buttonPrefab);\r\n\t\t\tbuttonGO.transform.SetParent(this.transform, false);\r\n\r\n\t\t\tButton button = buttonGO.GetComponent&lt;Button&gt;();\r\n\t\t\tbutton.onClick.AddListener(() =&gt; {\r\n\t\t\t\tthis.DoSomething(i);\r\n\t\t\t});\r\n\t\t}\t\t\t\r\n\t}\r\n\r\n\t\/\/ \u306a\u306b\u304b\u51e6\u7406\u3059\u308b\r\n\tvoid DoSomething(int num) {\r\n\t\tprint(num);\r\n\t}\r\n}\r\n<\/pre>\n<p><!--more--><\/p>\n<p>\u3069\u3046\u3082\u30ed\u30fc\u30ab\u30eb\u5909\u6570\u3092\u53c2\u7167\u3057\u3066\u3044\u308b\u307f\u305f\u3044\u3002<br \/>\n\u306a\u306e\u3067\u3001\u30e1\u30bd\u30c3\u30c9\u3092\u5206\u3051\u3066\u5f15\u6570\u3067\u6570\u5b57\u3092\u6e21\u3059\u3068\u3046\u307e\u304f\u3044\u3063\u305f\u3002<\/p>\n<pre class=\"brush: unitycsharp; title: ; notranslate\" title=\"\">\r\nusing UnityEngine;\r\nusing UnityEngine.UI;\r\nusing System;\r\n\r\npublic class Test : MonoBehaviour {\r\n\t\/\/ \u30dc\u30bf\u30f3\u306e\u30d7\u30ec\u30cf\u30d6\r\n\tpublic GameObject buttonPrefab;\r\n\r\n\t\/\/ Start.\r\n\tvoid Start () {\r\n\t\tfor (int i = 0; i &lt; 10; ++i) {\r\n\t\t\tGameObject buttonGO = (GameObject)Instantiate(this.buttonPrefab);\r\n\t\t\tbuttonGO.transform.SetParent(this.transform, false);\r\n\r\n\t\t\tButton button = buttonGO.GetComponent&lt;Button&gt;();\r\n\t\t\tthis.AddButtonEvent(button, i);\r\n\t\t}\t\t\t\r\n\t}\r\n\r\n\t\/\/ \u30dc\u30bf\u30f3\u306b\u6a5f\u80fd\u3092\u4ed8\u4e0e\u3059\u308b\r\n\tvoid AddButtonEvent(Button button, int num) {\r\n\t\tbutton.onClick.AddListener(() =&gt; {\r\n\t\t\tthis.DoSomething(num);\r\n\t\t});\r\n\t}\r\n\r\n\t\/\/ \u306a\u306b\u304b\u51e6\u7406\u3059\u308b\r\n\tvoid DoSomething(int num) {\r\n\t\tprint(num);\r\n\t}\r\n}\r\n<\/pre>\n<p>\u4f59\u8a08\u306a\u30e1\u30bd\u30c3\u30c9\u3092\u4f5c\u3089\u305a\u306b\u3001Action\u3092\u4f5c\u3063\u3066\u5b9f\u884c\u3059\u308b\u306a\u3089<\/p>\n<pre class=\"brush: unitycsharp; title: ; notranslate\" title=\"\">\r\nusing UnityEngine;\r\nusing UnityEngine.UI;\r\nusing System;\r\n\r\npublic class Test : MonoBehaviour {\r\n\t\/\/ \u30dc\u30bf\u30f3\u306e\u30d7\u30ec\u30cf\u30d6\r\n\tpublic GameObject buttonPrefab;\r\n\r\n\t\/\/ Start.\r\n\tvoid Start () {\r\n\t\t\/\/ \u30dc\u30bf\u30f3\u306b\u6a5f\u80fd\u3092\u4ed8\u4e0e\u3059\u308b\r\n\t\tAction&lt;Button, int&gt; addButtonEvent = (Button button, int num) =&gt; {\r\n\t\t\tbutton.onClick.AddListener(() =&gt; {\r\n\t\t\t\tthis.DoSomething(num);\r\n\t\t\t});\r\n\t\t};\r\n\r\n\t\tfor (int i = 0; i &lt; 10; ++i) {\r\n\t\t\tGameObject buttonGO = (GameObject)Instantiate(this.buttonPrefab);\r\n\t\t\tbuttonGO.transform.SetParent(this.transform, false);\r\n\r\n\t\t\tButton button = buttonGO.GetComponent&lt;Button&gt;();\r\n\t\t\taddButtonEvent(button, i);\r\n\t\t}\t\t\t\r\n\t}\r\n\r\n\t\/\/ \u306a\u306b\u304b\u51e6\u7406\u3059\u308b\r\n\tvoid DoSomething(int num) {\r\n\t\tprint(num);\r\n\t}\r\n}\r\n<\/pre>\n<p>\u3053\u308c\u3067\u3044\u3044\u306e\u304b\u306a\uff1f<br \/>\n\u3082\u3063\u3068\u3044\u3044\u3084\u308a\u65b9\u304c\u3042\u308b\u3088\u3046\u306a\u6c17\u304c\u3059\u308b\u3051\u3069&#8230;<\/p>\n<p><strong style=\"color:#aa0000;\">\u8ffd\u8a18 15.06.06<\/strong><br \/>\n\u30ed\u30fc\u30ab\u30eb\u5909\u6570\u3092\u65b0\u305f\u306b\u4f5c\u3063\u3066\u3001\u305d\u3061\u3089\u3078\u4ee3\u5165\u3059\u308b\u65b9\u6cd5\u3067\u3082\u3067\u304d\u305f\u3002\u3002<br \/>\n\u4ee5\u524d\u8a66\u3057\u305f\u3089\u3046\u307e\u304f\u3044\u304b\u306a\u304b\u3063\u305f\u3093\u3060\u3051\u3069\u306a\u3041\u3002\u3002\u3002<\/p>\n<pre class=\"brush: unitycsharp; title: ; notranslate\" title=\"\">\r\nusing UnityEngine;\r\nusing UnityEngine.UI;\r\nusing System;\r\n\r\npublic class Test : MonoBehaviour {\r\n\t\/\/ \u30dc\u30bf\u30f3\u306e\u30d7\u30ec\u30cf\u30d6\r\n\tpublic GameObject buttonPrefab;\r\n\r\n\t\/\/ Start.\r\n\tvoid Start () {\r\n\t\tfor (int i = 0; i &lt; 10; ++i) {\r\n\t\t\tGameObject buttonGO = (GameObject)Instantiate(this.buttonPrefab);\r\n\t\t\tbuttonGO.transform.SetParent(this.transform, false);\r\n\r\n\t\t\tButton button = buttonGO.GetComponent&lt;Button&gt;();\r\n\r\n\t\t\t\/\/ \u3053\u3053\u3067\u65b0\u305f\u306a\u5909\u6570\u3078\u4ee3\u5165\u3059\u308b\r\n\t\t\tint j = i;\r\n\r\n\t\t\tbutton.onClick.AddListener(() =&gt; {\r\n\t\t\t\tprint(j);\r\n\t\t\t});\r\n\t\t}           \r\n\t}\r\n}\r\n<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>\u203b)15.06.06 \u4e00\u756a\u4e0b\u306b\u8ffd\u8a18\u3042\u308a \u52d5\u7684\u306b\u30dc\u30bf\u30f3\u3092\u4f5c\u6210\u3057\u305f\u3068\u304d\u306b\u3001\u305d\u308c\u305e\u308c\u306e\u30dc\u30bf\u30f3\u306b\u5bfe\u3057\u3066\u60c5\u5831\u3092\u5206\u3051\u305f\u51e6\u7406\u3092\u3055\u305b\u305f\u3044\u3002 \u30e9\u30e0\u30c0\u5f0f\u3067\u30d1\u30e9\u30e1\u30fc\u30bf\u6e21\u305d\u3046\u3068\u601d\u3063\u305f\u3051\u3069\u3046\u307e\u304f\u884c\u304b\u306a\u3044\u3002 using UnityEngine; u [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,2],"tags":[],"class_list":["post-352","post","type-post","status-publish","format-standard","hentry","category-c","category-unity"],"_links":{"self":[{"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=\/wp\/v2\/posts\/352","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=352"}],"version-history":[{"count":11,"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=\/wp\/v2\/posts\/352\/revisions"}],"predecessor-version":[{"id":371,"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=\/wp\/v2\/posts\/352\/revisions\/371"}],"wp:attachment":[{"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=352"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/stacstar.jp\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}